Wipeout 64 includes fast, intense, futuristic racing in anti-gravity hovercars with item pickups for either helping you or slowing down other racers, similar to the Mario Kart series. While seen as an F-Zero rip off, the Wipeout series feels quite different in the way your vehicle controls and, as previously mentioned, has item pickups, which the F-Zero series does not.
The Nintendo 64 version of Wipeout brought some new things to the series including analog control which benefited from the Nintendo 64's controller, as well as new tracks and new weapons. Rather than controlling your vehicles as a whole, you control the two engines which sit in front of the vehicle, tethered by wiring, creating a very unique feeling racing game.
A racing game where the cars included comprise entirely of Volkswagon Beetles may sound like an odd marketing ploy but Beetle Adventure Racing is anything but a cash grab. While the game does only include Beetles, the tracks themselves are the start of the show. There are multiple shortcuts in each level, requiring track mastery to get the best time and getting to the finish line as quickly as possible.
There are also strategically placed nitro crates which, if hit, the racer is given a short boost of speed to help shave off even more time. Starting off as an arcade game, Hydro Thunder is a racing game where you race as high-tech speedboats through a variety of treacherous environments including the Arctic Circle, a post-apocalyptic New York City, the Nile, Catacombs, and more.
DKR is still one of the best kart racers around. This is a classic case of a game that gets looked upon more fondly now, than it did at the time of its release. MK64 was well received in by reviewers, but the game roundly gets critical praise from gamers today. Eight Nintendo mascots race on sixteen courses, spread over four cups in Grand Prix mode.
Time Trial and versus modes are also present, but the battle mode is especially addicting with up to four players. There are four courses to choose from in Battle Mode, but gather three friends and head to the Block Fort, and you can spend hours beating each other up. The gameplay has the typical Nintendo Seal of Quality attached to it, with tight controls and the computer AI catch up feature when they get too far behind.
Courses have a few shortcuts, jumps, boosts and tons of items litter the tracks, leading to chaotic and frenzied action. Mario Kart 64 was one of the best multiplayer games available on the N64, and still holds up as a lot of fun today. A definite must-have for any owner of the Nintendo Everywhere you went, it seemed like someone was driving a new Beetle, and as such, Beetle Adventure Racing!
The track design in BAR is simply amazing. Six huge tracks are available, with tons of shortcuts on each, and they look great on the N The controls handle beautifully, and despite the fact that the Beetles are the only cars in the game, the sense of speed is tremendous. There are so many shortcuts and ways to play the game, that you can play each track dozens of times and see something new every time.
This amount of variance makes the game feel fresh. Lengthening the experience even more, each track lets you pick up bonus boxes, with points assigned to each box. Find bonus points on a track in Championship mode, and it opens up a battle stage.
Jumps, stunts, full battle mode, great course design and stellar gameplay make Beetle Adventure Racing one of the best racers on the Nintendo Shop for Beetle Adventure Racing! Originally a successful title in the arcades, San Francisco Rush made its debut on home consoles in , adding more tracks and cars. All three games are great, but the jewel of the trifecta is the final game, San Francisco Rush Your standard Circuit Mode has you racing on six tracks, which can also be raced in a Mirror Mode and backwards.
There are a bunch of shortcuts on each track, and there are hidden items to be found as well, which unlock items and other goodies. One of the really cool things about is the dynamic environment that each track possesses.
Switches and pressure points alter the tracks, moving walls or lowering the track entirely. They are all optional of course, but they do add a layer of replayability, as you try and find the best way to master each course. Four stunt tracks and a killer Twisted Metal-esque battle mode give the nod over the original two games, but all three need to be checked out by any owner of the Nintendo Remember when I talked about Nintendo making people wait for sequels, specifically mentioning the Excitebike franchise?
Well, you can put F-Zero on that list as well. The smash SNES hit was released in , and outside of a couple Japan-only releases, the franchise took eight years off. That SNES title was definitely a pioneer in futuristic, edge of your seat racing, and the N64 title is basically the original on steroids. The sheer amount of content is staggering, with 30 vehicles and drivers to go along with at least 24 tracks.
How amazing is that? Standard versus, time attack, practice and GP modes are present, but the new death race mode is a lot of fun. It never feels frustrating to play, which is a testament to the rock-solid design work here.
The most amazing thing about the game though is that there are no framerate hiccups at any point, even with the ridiculous pace the game runs at and the potential of having all thirty racers on the screen simultaneously. Unlike most futuristic racers, there are no weapons. The one real criticism could come on the presentation side, where the game looks and sounds average at best in some spots, but that is negated by the crazy track design and tight gameplay that F-Zero is known for.
As a society, we have an undying need to compare things. Sports teams, movies, music, and yes, video games. The sense of speed is tremendous, on par with F-Zero and in the opinion of some, exceeds it.
The biggest advantage or disadvantage if you prefer pure racing that Wipeout carries over F-Zero would be in the weapon department. Simply put, Wipeout is a lot of fun. Wipeout 64 is one of the best games, racing or otherwise, available on the N There are few video game franchises that have seen the peaks and valleys of Ridge Racer. Some games have sucked, others have been average, and a few have been great. Ridge Racer has always been about how easy it is to pick up and play, and this version is no exception.
The controls are very tight, even from the minute you boot up the game. The game also looks great, and the framerate never sees any noticeable hits with one or two players, despite the speed at which the game plays. When three or four players get involved, it can get a little choppier, but still very passable. As usual, the biggest complaint with Ridge Racer is the length of the experience. The game is loads of fun, especially with friends, but you will be done with it relatively quickly.
Graphically, the game is great, with a solid framerate that never dips and high quality track design. Before Beetle Adventure Racing! The game is based on the season, featuring all 17 tracks and 22 drivers, with the exception of F1 champ Jacques Villeneuve, who the game could not license. Grand Prix allows you to race the full season, while Challenge mode gives you specific moments from the season to race in and defeat. Each vehicle is customizable before the race begins, and based on the track and weather conditions, there can be a noticeable difference based on the changes you make to your fuel, tires, suspension etc.
As with most racing sims, it can take a while to get used to the controls. The presentation is pretty good as well, as the developers tried to make it as authentic to the TV viewing experience as possible. The tracks look just like their real-life counterparts, and the vehicles will leave skid marks, and react to the dynamic and changing weather during the race.
In a time where top-down, arcade style racers were all over consoles, Micro Machines on the NES was a big hit. The N64 version was released eight years later, and retained much of the same speed and over the top action that made the series popular in the 8-bit era. The controls are simple, using either the D-Pad or control stick to handle your vehicle, A accelerates, B breaks, R jumps and Z fires your weapons. Two players can use a controller at the same time, with one using the D-Pad and the other using the C buttons.
Saffire took the reins in with Top Gear Rally 2, and the two games play nothing like each other. The original is more of a sim experience, while the sequel takes an arcade approach. Both games deliver a good sense of speed and have good controls. Graphically, the games are pretty similar, but the nod probably goes to the original, but the length of the TGR2 is far superior to TGR.
Two players can play in the circuit mode in the sequel, and a random track generator adds length as well. Collision detection and car degeneration is also way better in TGR2, with the ability to see your car lose parts on the fly based on your crashing and recklessness.
Definitely the best supercross game on the N64, Supercross is deep on gameplay modes and authenticity. Four modes of play are available, with single race, practice, freestyle and season. Single race and practice are pretty straightforward, but freestyle allows you to jump in with up to two players with the goal of racking up the most points in a set amount of time. Prefer a straight racing mode? Play a fully authentic race season on licensed tracks from the EA Sports Supercross Series with any of the 25 real-life Supercross riders.
The gameplay is very realistic, with the bikes handling just as you would expect if you were physically riding them. The tracks will also deteriorate as the race wears on, so finding the best path to get to the finish line in first place is a must. The graphics and the sound are very well done. The bikes and riders look authentic and the audio is just what you would expect, with former Motocross star turned broadcaster David Bailey at the mic. This is usually the kiss of death when it comes to games like this, but Monaco Grand Prix makes it work with good gameplay and a great career mode.
The bulk of your time will be spent in either Championship or Career mode. Championship has you playing through an entire season mode, while Career mode has you start on a poor team, working your way up through multiple seasons. Along the way you earn sponsorships and the chance to move to better teams, with the ultimate goal of getting to the Hall of Fame.
As mentioned earlier, the game handles well and the presentation is passable. When gamers discuss franchises that have inexplicably disappeared into the ether, Road Rash is one that usually pops up. The three original games on the Sega Genesis turned into cult classics. THQ was tasked with taking the N64 version of the franchise, and it still has the same amount of fun, crazy action that the original series had.
Instead of giving you separate tracks, Road Rash 64 has you playing different tracks that branch off from one main map.
Each bike has a few differences that change the way they handle in areas such as speed, acceleration and strength. In the single player, your goal is to win as much money as possible so you can buy better bikes but the multiplayer is great as well. Getting together with friends to race against each other violently is a lot of fun, and adds a lot of length to the experience.
Also, the graphics are pretty ugly. Bland is probably the best word to use when describing them, and that goes for everything, from the bikes to the riders and the background elements. All of the official venues, drivers and vehicles are present in Indy Racing , based on the season.
Pair that with a full on story mode, complete with boss races, secret characters to unlock, and even a mini-open world to cruise around in, and Diddy Kong Racing proved it deserves to be remembered as one of the best racers the Nintendo 64 had to offer. Also, almost every track in the soundtrack is a bop, just trust us. Unshackled from the flat Mode-7 plains of its SNES predecessor, F-Zero X dazzled with the most complex and twisted roller coaster tracks ever seen in a racer. The fact that it created such a unique pack racing experience at high speeds and pulled all that off at an unrelenting 60 frames per second makes it one of the most notable technical achievements for Nintendo Sure, there were certainly plenty of things to shoot at, but the campaign managed to also chuck in stealth sequences, amusing unlockable cheats, and increasingly challenging objectives for players willing to replay the game on higher difficulties.
To this day, GoldenEye is regarded as one of the best video game adaptations of a feature film and raised the bar for FPS single player modes. The combination of excellent, varied multiplayer levels, customizable weapon and gizmo sets, and a roster of iconic James Bond heroes and villains lead to infinitely replayable multiplayer mayhem for any group of friends eager to gather around a television together. For England, James.
In addition to adding characters, Mario Party 3 just had more stuff, including 70 new minigames MP2 had only 64, some of which were recycled from the first game , and five new boards, several of which remain fan favorites, including the trap-filled, ultra-wacky Waluigi board -- a rare window into the twisted mind of Waluigi. While the Mario party series thrived for a bit on GameCube as well, the love these games receive on the Nintendo 64 makes sense: You and three friends could probably source four controllers for Goldeneye, Smash, and Kart already, but those games took various skill levels, whereas basically anybody could play Mario Party, so many casual players were able to join in on the split-screen couch chaos, resulting in fond memories -- and lasting rivalries.
In addition to a sundry of platformers and racers, Nintendo 64 was home to some really interesting experiments in genres more commonly found on PCs Remember, Animal Crossing started on N64 - albeit only in Japan. But it was the real-time strategy genre that saw some very unique and memorable experiences on N Yet somehow, it all comes together and works beautifully. Developer Camelot had already proven it could make an addictive golf game with Hot Shots Golf on the PlayStation, and nsurprisingly, injecting that same formula with beloved Nintendo characters sweetened the deal even further.
Mario Golf is an uncomplicated take on the sport with easy-to-learn controls that lead to great satisfaction when your shot goes just as planned. Mario, Yoshi, Donkey Kong, and the rest of the crew all have different stats, special powers, and multiple costumes to unlock. Mushroom Kingdom-themed courses wouldn't appear until later entries in the series, but there is still variety on the green.
Today, Mario has a long and celebrated history of jumping out of the platforming genre into various sports activities.
But Mario Golf was the first time Nintendo gave its star his own sports game on a console. But the series came out swinging and landed a hole-in-one with this N64 round. There are some truly excellent covers of the nostalgic themes found in the US version of the Pokemon anime, a ton of playable characters with their own voice quips, and a challenging story mode that has you going through the titular Pokemon Puzzle League, fighting gym leaders, collecting badges, and ultimately becoming the greatest Pokemon Puzzle Master of them all.
Wait a minute… no Hoth? The dynamic weather and water conditions range from subtle, such as fog obscuring your vision and eventually burning off, to dramatic, where entire portions of a track are altered.
Unlike the aforementioned Mario 64 and Pilotwings, Wave Race 64 does not ease players into their fight against the elements. But the high difficulty curve eventually gives way to being one with the controls and pulling off the most impressive stunts and even diving nose-first into the waves to bypass obstacles.
Also, you get to ride a dolphin. No one knew what to make of Super Smash Bros. In typical Nintendo fashion, Smash Bros. Instead of a life bar, characters would have their damage go up until they were knocked off the screen.
There were all kinds of wild items like beam swords and invincibility stars. It was no wonder that so much of the contemporary coverage seemed bemused by it. What people didn't realize was that Smash Bros. While comparatively simpler than its successors, the original Super Smash Bros. Even today, Pikachu's plaintive "Pika Pikaaaaaaaaa" while flying into the distance draws a laugh. Dated as it is in some ways, the original Super Smash Bros. To this day, Paper Mario is an incredibly unique and special experience.
Star Fox 64 is one of the N64's defining games. Star Fox has tried ever since to capture just what made Star Fox 64 so special, but it's doubtful that it will ever be able to recreate the raw spectacle that was Star Fox 64 in A showcase game for the N64, Star Fox 64 was a technological pioneer for Nintendo, being among the first console games to feature fully-voiced dialogue and rumble feedback.
0コメント