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BEGIN then character. END then character. Leave a Reply Cancel reply You must be logged in to post a comment. Writing games in my spare time…. New itch. Subscribe for game recommendations, clips, and more. A procedurally-generated adventure in an alien world. Hoarder's Horrible House of Stuff. Escape your cluttered house in this 3d Puzzle Game! Play in browser. Action-packed real-time strategy with an abstract theme. Witchy Workshop. Use spells, machines, and alchemical devices to solve the Red Bean Witch's magical physics puzzles!

A life simulation game where you design creatures on a microscopic level and let them fight against other organism. Niklas Riewald. The development preview of my sandbox game. Asked 11 years, 5 months ago. Active 7 years ago. Viewed 43k times. Improve this question. Add a comment. Active Oldest Votes. Improve this answer. Last time I tried this, using Chipmunk, I modelled the player as 2 circles - a 'body circle' on top of a 'feet circle' The 'feet circle' had some friction, was non-bouncy, and fairly small.

I'm really interested in your aproach. Tetrad Tetrad 30k 12 12 gold badges 92 92 silver badges bronze badges. It works to a point, but you always end up throwing something else out because it's "too hard" to do the physics right with a hacky controller. Also, applying forces to solve one undesired issue tends to influemce everything else, leading to tweakers hell.

Here's a technique you can use from Little Big Planet which makes the player character a fully integrated part of the physics engine: Instead of applying impulses or setting velocities to move the player around as 'external inputs' to the physics engine, you can develop a constraint which controls the character. Hope that helps! Cheers, Paul. The Overflow Blog. I trust exceptions about as far as I can throw them. This topic is closed to new replies. Josheir Internship Possibility Games Career Development.

Simple yet effective game engine architecture patterns? Engines and Middleware. Moko 1. What do you think about this idea? Game Design and Theory. Source Multiplayer Networking - Need help to understand input prediction vs authoritative server.



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