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New glasses-free screen coming soon and we accept Cryptocurrency now. Another independent review for ProMa King Tablet. Introducing ProMa King Tablet. The King is here. Skip to content Videogames. Get GTA V for free! Print Email. The game was much more playable after we turned the 3D intensity slider all the way down it was set to maximum by default.
Dan Ackerman Dec. On the PC side, stereoscopic 3D has been around for several years, thanks to Nvidia's 3D Vision platform, which uses compatible hardware and active shutter 3D glasses to enable you to at least try and play almost any PC game.
On the console side, however, 3D support must be specifically built in, and you'll find it on a case-by-case basis. MotorStorm Pacific Rift and Apocalypse Sony Computer Entertainment To start with a few early console 3D games from last year, the MotorStorm driving games seem like a natural fit for 3D, with their reliance on spacial relationships and generally linear gameplay.
This was one of the first game franchises demoed in 3D, and thanks to the decent, but not challenging, graphics, makes for an excellent proof of concept. Wipeout HD Sony Computer Entertainment Another example of an existing game updated by Sony to demo 3D last year, the blocky graphics and linear style don't overtax the PS3, but the end effect, in a virtual world constructed of slick, flat, textureless planes, is underwhelming.
Super Stardust HD Sony Computer Entertainment Probably the most flat-out entertaining of the early PS3 3D demos, this puzzle game doesn't really need to be in 3D, but the two-player mode is fast-paced and fun, and not too eyeball-taxing for those not acclimated to 3D gaming. Gran Turismo 5 Sony Computer Entertainment The 3D mode in this incredibly detailed racing sim certainly works, but the visual fidelity takes a clear hit.
However, it provided one of the most immersive 3D experiences ever when played from the inside-the-cockpit view, especially when paired with a racing wheel. First, the PS2 graphics rerendered at a higher resolution for modern HDTVs are simple enough that adding a doubled stereoscopic image doesn't tax the console hardware; and second, both games are built around large, sparsely populated settings that make great use of the sense of depth and scale provided by 3D.
Playing the NYC-set Crysis 2 in stereoscopic 3D, you hardly notice any loss of resolution, and the jagged edges are kept to a minimum. Part of the secret is that the 3D view is designed to only recede into the background, as if your screen were a window into the game world. It leads to less eyestrain and visual confusion, and is probably the single best use of 3D in a console game this year. Sinclair ZX-Spectrum 48K.
Actua Soccer by Gremlin. Get patch from: Italian Hardware Research. Get patch from: Avault , Stereovision. Ascent jump n' Beyond the Black Hole. Booklet in anaglyph, program in Pulfrich.
Comanche 3 Simulation by Novalogic. Cyberbykes Action by. Depth Dwellers by Tri-Soft. No one seems to like this title, but I've heard the stereo effect is O. In Descent Stereo-vision really makes sense. I wonder if the accelerated versions for Rendition and Virge support stereo.
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